| Ferengi and the Rules of Aquisition |
| In the Star Trek universe, the Ferengi are natives of the planet Ferenginar and are noted for their single- minded devotion to capitalism. They first appeared in "The Last Outpost", the fourth episode of Star Trek: The Next Generation in 1987, during which they made first contact with the United Federation of Planets in 2364 on the planet Delphi Ardu, though they had been mentioned in the series' pilot, "Encounter at Farpoint". They and their culture are characterized by a mercantile obsession with profit and trade and their constant efforts to swindle people into bad deals. They are also known for their business acumen and for exploiting females. Notable Ferengi characters include Quark, Rom, Nog, Ishka, Zek, and Brunt, all of whom were featured prominently in Star Trek: Deep Space Nine. The Ferengi are a humanoid species, somewhat smaller than humans, usually reaching approximately 5 ft in height. Ferengi have unusually large ears, which are more pronounced in males than in females, giving them an excellent sense of hearing. Due to the size of their ears, they can also sense sudden atmospheric and altitude changes within a starship where most other species would not have noticed the changes (DS9: "Starship Down"). The ears, at least in males, are erogenous zones; Ferengi are seen to take sensual delight when their ears are stimulated, described by the word Oo-mox ( The exact meaning is unclear: "there is no direct translation" Episode: Ménage à Troi). The Ferengi also colloquially use the word lobes much as the words brains or balls are used in modern English (as in, "I didn't think you had the lobes for that!"). Large earlobes are a sign of virility in Ferengi culture. Ferengi also have lobed foreheads, large, ridged noses, ascending ribs, upper and lower lungs, and a four- lobed brain that cannot be read by the telepathic powers of Betazoids or Vulcans, although half-Betazoid Deanna Troi, herself incapable of telepathic contact with non-Betazoids, could empathically sense their emotions, as seen in “The Price” and other episodes. Data once mentioned Ferengi being "stronger than they appear"; however, in later episodes they are usually shown as being significantly weaker than the average human. Ferengi teeth resemble jagged spikes, and they use a hand-held tooth sharpener to maintain them. Ferengi have six toes, this can be seen in one of the seventh season DS9 episodes where Quark is getting a pedicure because he erroneously thinks he will be the next Grand Nagus. Ferengi blood is yellow, turning dark blue-green when oxidized. Noteworthy Ferengi males are neither buried nor cremated when they die. Rather, the dying male puts his body up for auction to the highest bidder and the dead body is carved up into little pieces that are vacuum-desiccated, preserved and packaged for sale as mementos of a worthy life. In one DS9 episode, Constable Odo expresses an interest, when the time comes, in buying Quark's remains. In another episode, Quark, faced with the eventuality of death on a far-off planet laments that his carcass will remain unmourned and unsold. Ferengi typically emit a high-pitched shriek when attacked; they are likewise pained by ultrasonics too high for human ears such as those aimed at eradicating Cardassian Voles. Ferengi females have smaller lobes then males and are not permitted to go out in public, hold jobs, wear clothing or participate in trade or commerce. Quark says spouses never argue and that divorce and broken homes are unknown. Women are even asked to cut up food and chew it softly for their mates and children. They are also forbidden to travel. Due to their use of insects as edibles, Nog, the brother of Quark, presumes Entomology is the study of becoming a chef. An important component of Ferengi cooking appears to be insects and other small invertebrates. Some, such as tube grubs and gree worms, are nearly always served alive (like the Klingon dish gagh), while others are served jellied or in a juice form. Unlike how humans are repulsed at the idea of eating Klingon gagh (live "serpentine worms"), Quark has been observed eating gagh on several occasions, though commenting that he thinks it tastes bland and boring. Popular beverages include Eelwasser and Slug-O-Cola ("The slimiest drink in the galaxy"). The cuisine of the Ferengi has achieved little acceptance among other cultures, with a few notable exceptions. Ferengi invented the alcohol substitute synthehol, and the alcoholic drink "black hole" is popular among some non-Ferengi. Outside of Ferenginar, many Ferengi enjoy the food of other cultures in addition to traditional Ferengi cuisine, and have integrated it into their menus. However, most Ferengi have a particular distaste for human food. In several episodes of DS9, Quark expresses his extreme distaste for root beer, which he describes as "so bubbly, and cloying, and happy. Just like the Federation." A subset of the Ferengi culture are known as Eliminators, and they routinely hire themselves out as assassins to anyone willing to pay for their services. Most Ferengi, however, view Eliminators as eccentric at best (since Eliminators appear to enjoy the sport of killing more than the profits gained thereby) or dangerous psychopaths at worst (killing potential customers, which is not good for business), and avoid them whenever possible. The Ferengi have a culture which is based entirely upon commerce. They follow a code of conduct known as "The Ferengi Rules of Acquisition." These rules ordain conduct such as "Never place family before business." Reportedly these rules are subject to interpretation depending upon the situation. Plea bargaining is a legal tradition, as is the purchasing of an apprenticeship following the Attainment Ceremony. There is no distinction between business and pleasure in Ferengi culture. The Ferengi culture does not embrace science, except where it will provide profit. Money is expected to accompany every interchange of life, even private visits to family and friends' homes and government business. When welcoming guests (or perhaps Liquidators or other officials in particular) into his home, a Ferengi male will recite a traditional greeting: "Welcome to our home. Please place your thumb print on the legal waivers and deposit your admission fee in the slot by the door. Remember, my house is my house." The guest replies, "As are its contents". Ferengi buildings are generally low domes with rounded archways, low ceilings, food cellars and a lack of windows mark typical home architecture. At 40 storeys high, the tallest building on Ferenginar is the Tower of Commerce, which is adorned with a large spire. Towels are provided at entrances to dry off from the constant rain. Pressing noses is a loving familial greeting. A woman talking to a stranger is considered an insult; a clothed one is cause to shield or avert one's eyes. Ferengi culture is so devoted to unregulated capitalism that concepts such as labor unions, sick leave, vacations, or paid overtime for workers are considered abhorrent, because they would interfere with the exploitation of workers. Ferengi workers don't particularly mind this system, because they all want to eventually gather enough wealth to become employers themselves, exploiting their own workers. In addition to the Rules, the Ferengi also recognize the Five Stages of Acquisition: |
| Rules of Aquisition |
| Cheapest Binding Possible |
| Some rules may be misnumbered |
(The five Stages of Acquisition may be based on the five stages of grief: Denial, Anger, Bargaining, Depression, Acceptance) The currency of the Ferengi is Gold-Pressed Latinum, a fictional liquid, stored in gold slips, strips, bars and bricks in standardized amounts. Latinum derives its value from being non-replicable by any known existing or predicted replication technology. Their home planet, Ferenginar, is the center of the Ferengi Alliance located in the Alpha Quadrant and is governed by the Grand Nagus and a Commerce Authority made primarily of the Council of Economic Advisors (formerly Board of Liquidators). Precisely what the Ferengi Alliance consisted of was never revealed; it may simply encompass Ferenginar and any uninhabited planets that the Ferengi have colonized, since there was little indication that the Ferengi government exercised authority over any species other than its own. The Ferengi Alliance is ultimately controlled by the Grand Nagus, followed by his subordinates in the Ferengi Commerce Authority. The ultimate aim of this group is to make profit, either through galactic expansion, acquisition, or trade. In the past, acquisition has been gained through attacking other ships and worlds and taking anything of value. More recently it has been determined that one cannot make a profit if one is blown up, and that peaceful trade is more profitable, so this hostile approach has been eliminated on the whole. The Ferengi Alliance operates on a strictly patriarchal society in which women can absolutely never make profit. There is a strong Ferengi presence around Deep Space Nine as the gateway to business in the Gamma Quadrant. The Alliance remained neutral during the destructive Dominion War which laid waste to much of the Alpha Quadrant. The effects of the war on the Alliance are unknown, although it is likely to have suffered economic hardship with the collapse of neighboring economies. Like most of their culture, their religion is also based on the principles of capitalism: they offer prayers and monetary offerings to a "Blessed Exchequer" in hopes of entering the "Divine Treasury" upon death, and fear an afterlife spent in the "Vault of Eternal Destitution". The Ferengi concept of conducting trade and business can be best described in the episode "Treachery, Faith, and the Great River". It introduces the Great Material Continuum, a metaphor in Ferengi culture that describes trade as the binding force of all life in the universe, where there are "millions of worlds, all with too much of one thing and not enough of the other." The Continuum is a river whose current flows from those who have to those who want. According to this concept, there is a finite amount of wealth and goods in the universe, and any goods taken from one part of the "river" must be appropriately replaced or paid for by other methods. Thus, one must be sufficiently knowledgeable of the wants and needs of others to properly conduct business. A Ferengi sufficiently skilled at navigating this continuum will certainly prosper and amass great wealth and power. If a Ferengi navigates the river properly, he can accumulate wealth and distribute it throughout society, at various points along the river. This may demonstrate an important distinction, even in Ferengi culture, between selfishness and greed. Ferengi believe that greed, while essential to their concept of economics, is not inherently selfish, because the pursuit of greed serves a greater good. Alternatively, the concept may demonstrate that Ferengi culture views both selfishness and greed as completely compatible with improving the wealth of the universe as a whole. The Ferengi concepts of the afterlife are a mirror of their pursuit of wealth in life. When a Ferengi dies, he is said to meet the Blessed Exchequer, who reviews the financial statements of that Ferengi's entire life. If he earned a profit, he is ushered into Ferengi heaven: the Divine Treasury, where the Celestial Auctioneers allow him to bid on a new life. Ferengi who were not financially successful in life are damned to the Vault of Eternal Destitution. When a Ferengi prays or bows in reverence, he holds his hands in a bowl shape with his wrists together. A typical Ferengi prayer begins with this phrase: "Blessed Exchequer, whose greed is eternal, allow this bribe to open your ears and hear this plea from your most humble debtor." As is typical, this is accompanied by placing a slip of latinum into a small statue made in the Exchequer's likeness. Ferengi also make regular pilgrimages to Earth's Wall Street, which they view as a holy site of commerce and business. In the Star Trek television shows, Ferengi, like almost every other alien race are almost always shown speaking in English, but as with other races, they are known to have their own language. The Deep Space Nine episode "Little Green Men" shows Ferengi speaking their own language when their universal translators malfunction. (In that episode, we see that Ferengi typically wear their Universal Translators implanted into their ears.) In the Star Trek: Enterprise episode "Acquisition" the script is mostly in their language until they get the universal translator working. They are one of the few alien races whose language has been heard by the home viewer. Several episodes show examples of the Ferengi written language or script, some of them being animated on computer displays, as if they were a futuristic version of a Ferengi stock ticker. Ferengi writing is meant to resemble a flow chart. As a result of the rainy climate, the Ferengi language has 178 different words for "rain" and none for "crisp". There exists an unofficial constructed Ferengi language. A notable Ferengi pastime is the strategic game Tongo, played with cards and a roulette wheel. At each turn the player has the choice to "evade", "confront", "acquire", or "retreat". A Global Tongo Championship is held each year on Ferenginar. Another Ferengi game using a similar wheel is Dabo. About ten players can sit around the dabo wheel, and each either "buys", "sells" or "converts" their gold-pressed latinum (money) in preparation for the next spin of the wheel. Proprietors who house dabo games in their establishments often employ attractive women ("dabo girls") to run the games, entice customers to play and distract their attention. The Ferengi realize that Humans and other species often look down on them for their ravenous profiteering and lack of independent technological or cultural achievements. However, Ferengi often see other races as self-righteous and, as Ferengi have come into regular contact with Humans, their own self-image has improved by comparison. While their criticism that Humans took well over 6,000 years to develop a central banking system after the beginning of their civilization may seem lacking in moral force, other arguments can be more convincing: Racism is almost unknown among the Ferengi. It is unclear if there even are racial divisions among the Ferengi. Indeed, believing that a Ferengi merchant would refuse to serve anyone because of their race is almost unthinkable—there would be no profit in it. There has never been any indication that the Ferengi engaged in genocide or apartheid. However it must be pointed out that until the very end of the series, the Ferengi were notorious for their sexism. Ferengi also believed the Federation was a "homo-sapiens only club" and practiced racial discrimination against the Ferengi. They also are known for pronouncing "human" as hew-mon. Revenge and crimes of passion are nearly unknown among the Ferengi—again, they rarely see any profit in either. The Ferengi idea of revenge is more akin to the concept of schadenfreude. Causing your enemy to lose profit, or fail to profit, is considered the best revenge. Despite the possible profits from nuclear power, the Ferengi never tested nuclear weapons in their atmosphere. In addition, the Ferengi do not often believe in selling products that are inherently dangerous from regular use, as that would reduce their customer base. For example, the Ferengi invented synthehol for use as a harmless substitute for ethyl alcohol, although they were impressed that humans would allow the sale of cigarettes, which are both addictive and unhealthy. The Ferengi have a strong work ethic, and encourage thrift and saving over conspicuous consumption. When a Ferengi makes a major purchase, it is likely to be something very useful for making further profit. Ferengi make excellent administrators as they are well versed in accounting and inventory procedures, and can often apply these skills to other endeavors. The Ferengi do not appear to appreciate class or have a class system. Even though their status is determined entirely by wealth, the Ferengi would consider it foolish to establish an "upmarket" clientele when there would be profit to be made in selling goods to less fortunate people. In fact, the Ferengi belief in the "Great Material Continuum", an analogue of the unrestricted free market, often drives them to great length to satisfy a potential customer's needs and to find a market for their goods. It is worth noting that the Ferengi economy is not actually an unrestricted free market, and is subject to the Ferengi Commerce Authority's heavy regulation (the authority breaks strikes and has the ability to seize all assets of any Ferengi who does not comply with FCA regulation). To the Ferengi, profit is its own reward (Rule of Acquisition #41). Arms merchants are tolerated, as with any business. Ferengi Rule of Acquisition #34 states "War is good for business"; however, Rule of Acquisition #35 rebuts "Peace is good for business." Ferengi engage in the practice of selling defensive weaponry to weaker species under attack, in addition to selling to species that are more belligerent. The Ferengi consider pregnancy to be a rental, with the father being termed the lessee. |
In theory, every business transaction that a Ferengi makes is governed by two hundred eighty-five Rules of Acquisition, though the rules themselves give the Ferengi license to cheat, steal, and bend the truth to suit their needs. The first rule was made by Gint, the first Grand Nagus of the Ferengi Alliance, a role with political, economic, and even quasi-religious duties. The title of "Rules of Acquisition" was chosen as a clever marketing ploy (since the rules are merely guidelines) and Gint numbered his first rule as #162, in order to create a demand for the other 161 Rules that had yet to be written. The Rules were said to be divinely inspired and sacred (thus furthering the original marketing ploy). Although it has been stated within Star Trek that there are 285 rules, not all of them have been stated in canon. Most of the rules were written by Ira Steven Behr and he published many of them in a book The Ferengi Rules of Acquisition, the cover of which credits authorship as being "By Quark as told to Ira Steven Behr." Additional rules were published in Legends of the Ferengi, by Behr and Robert Hewitt Wolfe. Behr and Wolfe were both writers for Star Trek: Deep Space Nine with Behr being the Executive Producer of the series. The Rules of Acquisition take the form of short aphorisms such as the first rule "Once you have their money, you never give it back," the twenty-first rule "Never place friendship above profit," the thirty-fourth rule "War is good for business," followed by the thirty-fifth rule "Peace is good for business." |
| In fact I'm pretty sure most of them are.... |